Saturday, February 28, 2009



Kohinoor Skyscraper Competition Unveils Two Green Towers


The proposals incorporate an abundance of green building strategies and will harness alternative energy for the buildings’ essential functions, harvest rainwater, make use of solar technology, and provide abundant planters and green spaces to filter and freshen the air.



Both of Perkins Eastman’s designs juxtapose modern technological advancements with traditional Indian culture - colorful terracotta stones shine alongside photovoltaic cells. One takes the form of a towering 33 story spire with a two-story retail base, while the other is envisioned as a circular mid-rise topped with a verdant green roof.

A Shining Solar Skyscraper for Shenzen





The 49 story tower will rise over the central business district of Shenzhen, a thriving economic center on China’s southern shore. The flowing outer skin of the building will be lined with photovoltaic cells and will feature mechanisms to increase wind resistance, shade the interiors from sunlight, provide natural ventilation, and display multimedia banners




The tower, functions will be separated in three sections - business offices at the top, public areas on the bottom floors and a central zone for semi-public functions likes conferences, business meetings and gardens. The passively designed outer skin of the structure will help regulate inside climate and be powered in part by solar and wind energy.









Chess pieces
Image:Chess kdt45.svgKingImage:Chess klt45.svg
Image:Chess qdt45.svgQueenImage:Chess qlt45.svg
Image:Chess rdt45.svgRookImage:Chess rlt45.svg
Image:Chess bdt45.svgBishopImage:Chess blt45.svg
Image:Chess ndt45.svgKnightImage:Chess nlt45.svg
Image:Chess pdt45.svgPawnImage:Chess plt45.svg

Pawn


The pawn is the weakest and most numerous piece in the game of chess, representing infantry. Each player begins the game with eight pawns, one on each square of the second rank from the view of the player.

Pawns are differentiated by the files on which they currently stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn" or, less commonly, "White's king's bishop's pawn" or "Black's queen's knight's pawn".


Image:chess zhor 26.png
Image:chess zver 26.pnga8 __b8 __c8 __d8 __e8 __f8 __g8 __h8 __Image:chess zver 26.png
a7 pdb7 pdc7 pdd7 pde7 pdf7 pdg7 pdh7 pd
a6 __b6 __c6 __d6 __e6 __f6 __g6 __h6 __
a5 __b5 __c5 __d5 __e5 __f5 __g5 __h5 __
a4 __b4 __c4 __d4 __e4 __f4 __g4 __h4 __
a3 __b3 __c3 __d3 __e3 __f3 __g3 __h3 __
a2 plb2 plc2 pld2 ple2 plf2 plg2 plh2 pl
a1 __b1 __c1 __d1 __e1 __f1 __g1 __h1 __
Image:chess zhor 26.png
Initial placement of the pawns.
Image:chess zhor 26.png
Image:chess zver 26.pnga8 __b8 __c8 __d8 __e8 __f8 __g8 __h8 __Image:chess zver 26.png
a7 __b7 __c7 __d7 __e7 __f7 __g7 pdh7 __
a6 pdb6 __c6 __d6 __e6 __f6 __g6 xoh6 __
a5 xob5 __c5 xwd5 __e5 __f5 __g5 xoh5 __
a4 __b4 __c4 pld4 __e4 xwf4 __g4 __h4 __
a3 __b3 __c3 __d3 __e3 xwf3 __g3 __h3 __
a2 __b2 __c2 __d2 __e2 plf2 __g2 __h2 __
a1 __b1 __c1 __d1 __e1 __f1 __g1 __h1 __
Image:chess zhor 26.png
Pawn movement. The pawn can move to the square in front of itself. A pawn on its starting rank has the option of moving two squares.


Pawn - the 'servant' - can move forward 1 space (2 if it it the very first move that pawn is making). Only captures diagonally. Can be promoted to any other piece (other than a king) if it reaches the 8th rank. Worth 1 point.


Knight

The pawn is the weakest and most numerous piece in the game of chess, representing infantry. Each player begins the game with eight pawns, one on each square of the second rank from the view of the player.

Pawns are differentiated by the files on which they currently stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn" or, less commonly, "White's king's bishop's pawn" or "Black's queen's knight's pawn".



Movement

Image:chess zhor 26.png
Image:chess zver 26.pnga8 __b8 ndc8 __d8 __e8 __f8 __g8 ndh8 __Image:chess zver 26.png
a7 __b7 __c7 __d7 __e7 __f7 __g7 __h7 __
a6 __b6 __c6 __d6 __e6 __f6 __g6 __h6 __
a5 __b5 __c5 __d5 __e5 __f5 __g5 __h5 __
a4 __b4 __c4 __d4 __e4 __f4 __g4 __h4 __
a3 __b3 __c3 __d3 __e3 __f3 __g3 __h3 __
a2 __b2 __c2 __d2 __e2 __f2 __g2 __h2 __
a1 __b1 nlc1 __d1 __e1 __f1 __g1 nlh1 __
Image:chess zhor 26.png
Location of the knights at the start of the game
Image:chess zhor 26.png
Image:chess zver 26.pnga8 __b8 __c8 __d8 __e8 __f8 __g8 __h8Image:chess zver 26.png
a7 __b7 __c7 __d7 __e7 __f7g7 __h7 __
a6 __b6 __c6 xod6 __e6 xof6 __g6h6 __
a5 __b5 xoc5 __d5 __e5 __f5 xog5 __h5 __
a4 __b4 __c4 __d4 nde4 __f4 __g4 __h4 __
a3 __b3 xoc3 __d3 __e3 __f3 xog3 ooh3 __
a2 __b2 __c2 xod2 __e2 xof2 oog2 __h2 __
a1 __b1 __c1 __d1 __e1 __f1 __g1 __h1 nl
Image:chess zhor 26.png
The black knight may move to any of eight squares (black dots). The white knight is limited to two squares (white dots).


Bishop


A bishop a begins the game with two bishops. One starts between the king's knight and the king, the other between the queen's knight and the queen.

The piece's deep groove symbolizes a bishop's (or abbot's) mitre. The groove originates from the original form of the piece, an elephant (the groove represented the elephant's tusks). This groove was interpreted differently in different countries as the game moved to Europe; in France, for example, hence in France the bishop is called "fou" (the fool).


Image:chess zhor 26.png
Image:chess zver 26.pnga8 __b8 __c8 __d8 __e8 __f8 __g8 __h8 xoImage:chess zver 26.png
a7 xob7 __c7 __d7 pde7 __f7 __g7 xoh7 xw
a6 __b6 xoc6 __d6 __e6 xwf6 xog6 xwh6 __
a5 __b5 __c5 xod5 __e5 xof5 blg5 __h5 __
a4 __b4 __c4 __d4 bde4 xwf4 __g4 xwh4 __
a3 __b3 __c3 xod3 xwe3 xof3 __g3 __h3 xw
a2 __b2 xoc2 pld2 __e2 __f2 xog2 __h2 __
a1 xob1 __c1 __d1 __e1 __f1 __g1 xoh1 __
Image:chess zhor 26.png
The black bishop can move to any of the squares marked by a black dot. The white bishop can move to any square marked by a white dot or capture the black pawn

Rook

A rook , borrowed from persian is a piece in the strategy board of chess. In the past the piece was called the castle, tower, marquess, rector, and non-players still often call it a "castle". Each player starts with two rooks, one in each of the corners nearest their own side.



rock
Image:chess zhor 26.png
Image:chess zver 26.pnga8 rdb8c8d8e8f8g8h8 rdImage:chess zver 26.png
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1 rlb1c1d1e1f1g1h1 rl
Image:chess zhor 26.png
Starting location of the rooks
Image:chess zhor 26.png
Image:chess zver 26.pnga8 __b8 __c8 __d8 xwe8 __f8 __g8 xoh8 __Image:chess zver 26.png
a7 __b7 __c7 __d7 xwe7 plf7 xog7 rdh7 xo
a6 __b6 __c6 __d6 xwe6 __f6 __g6 xoh6 __
a5 __b5 __c5 __d5 xwe5 __f5 __g5 pdh5 __
a4 xwb4 xwc4 xwd4 rle4 xwf4 xwg4 xwh4 xw
a3 __b3 __c3 __d3 xwe3 __f3 __g3 __h3 __
a2 __b2 __c2 __d2 xwe2 __f2 __g2 __h2 __
a1 __b1 __c1 __d1 xwe1 __f1 __g1 __h1 __
Image:chess zhor 26.png
The white rook may move to any square with a white dot. The black rook may move to any square marked with a black dot or capture the white pawn.


Queen

Queen - worth 9 points, and can move horizontally, vertically, or diagonally as many spaces as are allowed on the board The queen is the most powerful piece in the game of chess. Each player starts the game with one queen, placed in the middle of their first rank next to their king. The white queen starts on a white square, and the black queen on a black square, thus the "queen gets her color" or "queen on color".


Movement

Image:chess zhor 26.png
Image:chess zver 26.pnga8b8c8d8 qde8f8g8h8Image:chess zver 26.png
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1 qle1f1g1h1
Image:chess zhor 26.png
Initial placement of the queens
Image:chess zhor 26.png
Image:chess zver 26.pnga8 __b8 __c8 __d8 xwe8 __f8 __g8 __h8 xwImage:chess zver 26.png
a7 xwb7 __c7 __d7 xwe7 __f7 __g7 xwh7 __
a6 __b6 xwc6 __d6 xwe6 __f6 xwg6 __h6 __
a5 __b5 __c5 xwd5 xwe5 xwf5 __g5 __h5 __
a4 xwb4 xwc4 xwd4 qle4 xwf4 xwg4 xwh4 xw
a3 __b3 __c3 xwd3 xwe3 xwf3 __g3 __h3 __
a2 __b2 xwc2 __d2 xwe2 __f2 xwg2 __h2 __
a1 xwb1 __c1 __d1 xwe1 __f1 __g1 xwh1 __
Image:chess zhor 26.png
Possible moves of the queen are shown


King

King is the most important piece. The object of the game is to trap the opponent's king so that he would not be able to avoid capture (checkmate). If a player's king is threatened with capture, he is said to be in check, and the player must move so as to remove the threat of capture. If he cannot escape capture on the next move, the king is said to be in checkmate, and the player which owns that king loses the game




Movement

Image:chess zhor 22.png
Image:chess zver 22.pnga8b8c8d8e8 kdf8g8h8Image:chess zver 22.png
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1 klf1g1h1
Image:chess zhor 22.png
Initial placement of the kings.
Image:chess zhor 22.png
Image:chess zver 22.pnga8 __b8 __c8 __d8 __e8 __f8 __g8 __h8 __Image:chess zver 22.png
a7 __b7 __c7 __d7 __e7 __f7 __g7 __h7 __
a6 __b6 __c6 __d6 __e6 __f6 __g6 __h6 __
a5 __b5 __c5 __d5 xwe5 xwf5 xwg5 __h5 __
a4 __b4 __c4 __d4 xwe4 klf4 xwg4 __h4 __
a3 __b3 __c3 __d3 xwe3 xwf3 xwg3 __h3 __
a2 __b2 __c2 __d2 __e2 __f2 __g2 __h2 __
a1 __b1 __c1 __d1 __e1 __f1 __g1 __h1 __
Image:chess zhor 22.png
Possible movements of the unhindered King piece
Image:chess zhor 22.png
Image:chess zver 22.pnga8 __b8 __c8 __d8 __e8 __f8 rd
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